Game UI UX Design – Zero Hour (Early Access) Zero Hour is a tactical FPS with online team-based action gameplay in various locations in Bangladesh with a Real-life scale & resource management. Inspired by multiple other tactical shooter games, Zero Hours tries to bring a very grounded Team vs. Team experience. We tried to make the UI clean & modern avoiding all the unnecessary elements.
My Role
In this game, I played the UI/UX Designer role. Besides, I also do user research in this game.
Since the game is a tactical shooter-type game, we have tried to make the UI close to that type of game so that users can easily understand the standard UI elements and play the game.