Zero Hour


Game UI UX Design – Zero Hour (Early Access) Zero Hour is a tactical FPS with online team-based action gameplay in various locations in Bangladesh with a Real-life scale & resource management. Inspired by multiple other tactical shooter games, Zero Hours tries to bring a very grounded Team vs. Team experience. We tried to make the UI clean & modern avoiding all the unnecessary elements.

My Role

In this game, I played the UI/UX Designer role. Besides, I also do user research in this game.

Since the game is a tactical shooter-type game, we have tried to make the UI close to that type of game so that users can easily understand the standard UI elements and play the game.

Updated UI


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